Dragon age inquisition dragon level guide
The map indicates a search area in the room just beyond where the trellis led you. As long as you remain in the library, you'll lose the favor, but if you exit, the favor “bleed” will stop. If you open it form the library side, you'll unlock it, and then you can come and go as you please. If look around, you can also find the door that leads back to the vestibule. Don't let it hit zero, but explore the library to gather the information you need. Next to the trellis is a fountain into which you can toss any coins you've found at the Winter Palace so far.Īfter you climb the trellis, your court favor begins acting like a timer: every few seconds away, you'll lose 1 point of court favor. At the far corner, you can interact with a trellis to climb up to the library. If you're in the right spot, you'll be chatted with by three women who deliver a message from the Empress. There is some intrigue here, if you wish to eavesdrop around and look for some hidden items.Īt the far end of the room, you can exit out to a side courtyard. You should be in a long hallway with light pouring in the windows. Make your way through it and the next room, exiting the west side. The room beyond the doorway is called the Hall of Heroes. An open doorway near Leliana marked “Guest Wing” is your next target. When you're ready, open the north door to exit out back to the vestibule. You can also chat with your party members, who have their own views on the situation, which will garner you some disposition with them. Explore everywhere you can at your leisure before going toward the quest marker if you wish to gather intel and influence. Your movements will be restricted in the next sequence. If you happen to have Sera in your party, you may want to savor her introduction. In the next room, you'll be introduced to the court formally. It won't gain you approval, but you'll gain some experience and influence for each.
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Stand in any of these and interact with it, as you did in the front courtyard, to hear some secrets. Explore this at your leisure: you'll even find some eavesdrop spots, which are shown in red circles on the ground. Once you're ready to proceed, head through the next gate, which leads to the vestibule. After eavesdropping, go to the end of the balcony and pulse your search to find a key to the other storage room in the courtyard. This won't gain you favor either, but it'll gain you influence for the inquisition. You won't get any favor from doing that, but you can get some loot.įinally, if you head up the stairs to the left of the next gate, you can eavesdrop on some nobles. With that, you can open the storage room. Pulse your search to find an object near some benches. As you approach it, you'll trigger an objective called “Unlock the Eastern Storage.” To do that, you'll need to climb the stairs next to the next gate that lead above the storage room. Your next minor objective sits before a side room near the next gate. Speak to the lady near the gate, sympathize with her problem, then pulse your search to find her missing item near a fountain.
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Your first chance to increase favor happens in the courtyard just beside where you start. You'll want to gain as much court approval as you can for when it counts, as it'll eventually act as a countdown timer.
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Note that if you're playing as a mage or elf, you'll take an immediate 10-point drop in favor. If you drop to zero, you'll be evicted from the ball, resulting in a game over. You'll start at 40 points of favor, and it generally moves in increments of 5 or 10 points. If you rebel and are too blunt, you'll lose favor. Because you're in a company of nobles, you need to speak “softly,” and suck up to them as much as possible. Explore the Winter Palace thoroughly and help people at your discretion. This is mainly because, once this sequence is over, any outstanding minor objectives will be canceled. If you choose to pursue the optional objectives, they will be shown on your quest tracker, but they are not formal quests. Of course, it's possible to just ignore it all and pursue the main objective instead. The minor objectives on your map show places where you can increase the court's approval of you by doing particular tasks. You need the Orlais court on your side, and the way you carry yourself during the ball will affect your standing. In the next area, you'll be pursuing an unusual objective. You'll need 30 Power, but it's an instant-complete mission. Once you're ready for it, run the mission called “Wicked Eyes and Wicked Hearts” from the war map, which is located near the east-central edge of the Orlais side of the map.